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- This button sends you to the previous marker in the score.
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- To insert this widget into your movie, Click a cell in the score to select an insertion point.
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- This widget uses:
- 1 Channel and a range of 5 - 15 frames.
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- Click "Insert Widget"
- to put this widget into your movie.
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- An instruction window will open and when you hear the beeps, you will have inserted these elements:
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- Bitmaps:
- Doc.Button.Left
- Doc.Button.Left.Down
- Associated behavior script:
- go prev - 2 picts
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